![]() Then you can max Warfare or get a few points in Poly to get extra CC like tentacle lash or chicken claw. You only need Geo 1 to get fortify and poison dart, contamination too if you want. Summoner can CC but sometimes lacks AP to do it. If you guys are new, rogue and wayfarer don't have CC. Warfare for physical damage and CC (battering ram and battle stomp). Geo for fortify and poison (heal undead). Since 3 of your friends going physical damage (summoner kinda mixed), I suggest playing Warfare/Geo. also note that you will not be able to get any piece of the armour if you didn’t get it from a previous act. google the devourer quest guide to find how to get each piece of armour, but note that the armour will only be fully scaled up when you reach Act 4 after completing a certain quest. Hope this helps!Įdit: forgot to mention, if you opt for a physical melee build, you have to get the devourer armour set. This skeleton build should be enough to get you by non-tactician difficulties. In terms of talents, you want to take executioner and hothead for sure, and the rest is up to you. Investing some points into polymorph to unlock spells like bull rush and tentacle lash would help as well, and a few points here and there to unlock other useful utility skills as you see fit. You also want to invest in scoundrel and two-handed (if you chose 2 handed) as they boost your critical damage, and in the end game you will be aiming for almost 100% crit chance. You want to invest your combat points into warfare, as warfare boosts your physical damage the most. ![]() You want to invest your stats mainly into strength and wits, dipping some points into memory only to add more spells as needed. Generally speaking for melee strength builds, 2 handed weapons are the best, but you could get by with dual wielding or sword and shield as well, but your DPS drops a lot for the latter. However, whichever way they play, the party is clearly lacking a DPS, and a physical DPS melee build would synergise with whichever play style. Summoners are similar as their summons can be both physical or special. Wayfarer-type builds tend to deal more physical damage using bows and utility from magic spells, but are equally proficient at dealing magical damage with special arrows. Depending on how your friends play their wayfarer and summoner, your party composition might vary. In DOS2, you usually want to either run 2 physical attackers and 2 magical attackers or 4 physical/magical attackers. I noticed a lot of people are suggesting necro builds so I’d like to present a different option. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. ![]() >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! ![]() Looking for a Group to play with? Try this thread || Discussion Overview ![]()
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